期刊文献+

基于OSG的大地形并行快速调度问题研究 被引量:3

Research of Large Terrain Multithreading Fast Scheduling Based on OSG
下载PDF
导出
摘要 针对大地形数据量庞大的特点,建立了地形多分辨率四叉树模型,对该模型的定义及构成进行了阐述,构建了该模型的存储机制,为大数据文件加索引文件的形式,采用该存储机制,可快速读取到需求数据,并设计了数据并行多线程调度机制,采用共享内存同步策略,确保了信息处理高效、有序的执行。最后采用了OSG开源引擎对上述策略进行了实现,工作步骤包括DEM、纹理数据准备及并行调度的程序实现。 In the field of 3D terrain visualization,the contradiction between massive terrain data volume and the rendering efficiency is increasingly outstanding,and much scheduling arithmetic of large terrain has been put forward.The improved four forks model was built according to characteristic of the large terrain data volume,the storage mechanism and index structure were discussed,the multithreading scheduling mechanism was constructed,and the large terrain rendering was achieved using OSG.
机构地区 装甲兵工程学院
出处 《系统仿真学报》 CAS CSCD 北大核心 2013年第S1期282-285,296,共5页 Journal of System Simulation
关键词 多线程 多分辨率 四叉树 大地形 OSG multithreading multiresolution four forks tree model large terrain OSG
  • 相关文献

参考文献1

二级参考文献6

  • 1Reinders M J T,Koch R W C,Gerbrands J J.Locating facial features in image sequences using neural networks[C].Proceedings of the 2nd International Conference on Automatic Face and Gesture Recognition,Washington,DC,USA: IEEE Computer Society,1996:230-235.
  • 2Turk M, Pentland A.Eigenfaces for recognition[J].Journal of Cognitive Neuroscience,2003,3(1):71-86.
  • 3Lee C H,Kin J S Park K H.Automatic human face location in a complex background using motion and color information[J].Patten Recognition,1996,29(11): 1877-1899.
  • 4Nefian A V, Hages M H.Face detection and recognition using Hidden Markov Models[A].1998 International Conference on Image processing(ZCIP'98)[C].chrcago,1998(1):141.
  • 5王静,谭同德.基于梯度和模板二次匹配的人眼定位[J].计算机技术与发展,2007,17(10):144-146. 被引量:4
  • 6许高凤,黄磊,刘昌平,丁士圻.一种联合的人眼精确定位算法[J].小型微型计算机系统,2008,29(6):1158-1162. 被引量:6

共引文献1

同被引文献198

引证文献3

二级引证文献238

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部