摘要
随着多核平台的普及与并行理论的发展,以并行技术提升程序性能将成为软件研发的一个重要趋势。在实时三维渲染引擎中,通过使用多线程并发与面向对象技术相结合及软件工程技术,实现了一个基于接口设计的可扩展、跨平台的多线程三维渲染引擎文件系统。通过多核平台的测试,证明了多线程文件系统的有效性。
With the popularity of multi-core platform and the development of parallel theory,using parallel technology to enhance the software performance is to be a major situation in software study and development.In this paper,with the use of combination of the multithread parallelisation and the object-oriented technology as well as software engineering technology in real-time three-dimensional rendering engine,we discuss and implement an interface designing-based scalable and cross-platform file system of multithread three-dimensional rendering engine.And the tests on multi-core platforms prove the validity of the multithread file system.
出处
《计算机应用与软件》
CSCD
2010年第6期244-246,284,共4页
Computer Applications and Software
关键词
文件系统
多线程
渲染引擎
跨平台
面向对象
File system Multithread Rendering engine Cross-platform Object-oriented