摘要
本研究以491名男大学生为被试,考察了沉浸对网络游戏成瘾的影响、沉浸的前因变量和相关作用机制。结果发现:(1)网络游戏中的沉浸与网络游戏成瘾呈显著正相关,与控制、挑战呈显著正相关;挑战和控制与网络游戏成瘾呈显著正相关。(2)挑战通过沉浸的完全中介作用对网络游戏成瘾产生影响,挑战对网络游戏成瘾没有直接效应;控制除了通过沉浸的部分中介作用对网络游戏成瘾产生影响,还对网络游戏成瘾有直接效应。
This study examined the effects of flow experience on online game addiction and its mechanism and antecedents. A total of 491 male undergraduate students took part in the current study. The results showed that (1) Flow experience was significantly and positively related to online game addiction, control and challenge; online game addiction was significantly and positively related to control and challenge. (2) Flow experience played a full mediating role in challenge's effect on online game addiction, indicating that an indirect effect of challenge on online game addiction; flow experience had a partial mediating effect between control and online game addiction, revealing direct and indirect effects of the control on online game addiction.
出处
《心理发展与教育》
CSSCI
北大核心
2012年第6期651-657,共7页
Psychological Development and Education
基金
国家社科基金重大项目(11&ZD151)
国家科技支撑计划(2011BAK08B)
华中师范大学重大项目培育专项(CCNU11C01005)
关键词
大学生
网络游戏成瘾
沉浸
控制
挑战
undergraduate students
online game addiction
flow experience
control
challenge