摘要
基于VR电影对空间声的追求,探索了电影声音设计和制作的理念,研究了VR电影中声场呈现和过渡的设计方式,以及语言、音乐和音效在设计上有别于传统电影的方面,提出VR电影声音设计应具备全向思维,可以用声音来主导或推动叙事,其最终目的是营造超真实的幻象世界.
Based on the pursuit of spatial sound of VR(Virtual Reality) film, the ways of showing and transition of VR film sound field as well as language, music and sound effect design are studied. VR film sound design should have omni-directional thinking, sound could be used to dominate or promote narrative, and the ultimate goal is to create a hyperreality world of illusion.
出处
《复旦学报(自然科学版)》
CAS
CSCD
北大核心
2017年第2期211-214,共4页
Journal of Fudan University:Natural Science