摘要
后疫情时代影游融合电影将会有广阔的发展空间,疫情期间受众游戏化的审美趋好新变、游戏产业的高速发展以及影游融合的发展趋势为它的发展提供了强大的现实基础和心理需求及消费空间;IP品牌、网影两栖等运作优势构成它发展的产业基础;"身体介入影像"将是它的总体美学特征。有效的互动感、沉浸式体验、适度挑战、明确的目标与及时的反馈等促使受众身心"介入"影像。后疫情时代可以重点开发模拟游戏类等具有"身体介入影像"特质的电影。
In the post-epidemic era,there will be a broad space for the development of Film-Game Integration films.During the epidemic period,the changes of audience’s aesthetic trend,the high-speed development of the game industry and the development trend of Film-Game Integration provide a strong practical basis,psychological demand and consumption space for its development;industry operation advantages of IP brand and flexible release mode constitute for its development of the industry;"Body-Intervention Image"will be its overall aesthetic feature.Effective interaction,immersive experience,moderate challenges,clear goals and timely feedback make the audience physically and mentally"Intervention"in the image.In the Post-Epidemic Era,we can focus on the development of Simulation Games and other films with the characteristics of"Body-Intervention Image".
作者
陈旭光
张明浩
Chen Xuguang;Zhang Minghao
出处
《电影艺术》
CSSCI
北大核心
2020年第4期149-154,共6页
Film Art
基金
国家社科基金艺术学重大项目招标课题“影视剧与游戏融合发展及审美趋势研究”(项目编号:18ZD13)阶段性成果。
关键词
影游融合
后疫情时代
身体介入影像
电影工业美学
想象力消费
film-game integration
post-epidemic era
body-intervention image
film industry aesthetics
imagination consumption