摘要
传统的3D动漫造型优化方法采用固定扫描策略,无法准确衡量X3D渲染节点状态,导致最终造型设计效果不佳。为了解决这一问题,提出基于消费者兴趣的3D动漫造型优化方法。利用Schema语意定义分配3D动漫造型渲染节点。再引入演化规则,依据消费者兴趣设置显性指标。完成上述操作后,提出线性扫描更新策略,计算辅助函数值。再运用M-ETICGA方法实现3D动漫造型设计。最后,分别计算传统优化方法与所提优化方法的辅助函数值。设实验次数为20次,实验结果表明,所提的优化方法执行线性扫描更新策略得到的20次计算结果更接近于0.8,而传统的优化方法与元胞遗传算法所得的20次计算结果均高于0.8,说明所提的优化方法能够准确衡量X3D渲染节点状态。
Since the traditional 3D animation modeling optimization method cannot accurately measure the state of X3D rendering nodes due to its fixed scanning strategy,which results in poor effect of final modeling design,a 3D animation modeling optimization method based on consumer interest is proposed.Schema semantic definition is used to assign 3D animation modeling rendering nodes.The evolution rule is introduced to set the explicit index according to the consumer′s interest.After the above operation,a linear scan update strategy is proposed to calculate the auxiliary function value,and then the M-ETICGA method is used to realize 3D animation modeling design.In the experiment,the auxiliary function values of the traditional optimization method and the proposed optimization method were calculated respectively,and 20 times of experiments were set.The experimental results show that the 20-time calculation results obtained by the proposed optimization method executing the linear scan update strategy are close to 0.8,while the 20-time calculation results obtained by the traditional optimization method and cellular genetic algorithm are all higher than 0.8,which indicate that the proposed optimization method can accurately measure the state of the X3D rendering node.
作者
颜伟娜
YAN Weina(Leshan Normal University,Leshan 614000,China)
出处
《现代电子技术》
北大核心
2020年第19期94-97,共4页
Modern Electronics Technique
关键词
3D动漫造型
消费者兴趣
渲染节点分配
函数值计算
指标设置
仿真实验
3D animation modeling
consumer interest
rendering node allocation
function value calculation
index setting
simulation experiment