摘要
[目的/意义]从游戏化角度对外文学术社交平台进行功能分析,对于丰富游戏化相关理论、指导学术社交平台优化提供参考和借鉴。[方法/过程]梳理游戏化相关研究并归纳社交网络平台游戏元素,运用八角行为分析法从8个核心驱动力角度对ResearchGate、Mendeley和Academia.edu 3个典型外文学术社交网络的游戏化功能状况进行分析,并调研用户对平台游戏化功能的体验感。[结果/结论]研究发现,学术社交平台现有游戏化功能侧重于成就、授权、拥有以及社交这4个核心驱动力,样本平台的游戏化功能基本得到用户满意。ResearchGate注重满足用户成就与社交的需求,Mendeley和Academia.edu注重满足拥有与社交的需求。平台在使命感、稀缺性这两个核心驱动力的游戏化功能设计上需加强。
[Purpose/Significance]The paper provided a functional analysis of foreign language Academic Social Networking Site(ASNS)from the perspective of gamification,it enriches the theory of gamification and provide reference for the optimization of academic social platforms.[Method/Process]On the basis of combing the related research of gamification,the study summarized the game elements of social network platform,the gamification function of three typical foreign language ASNS platforms was analysed from the perspective of eight core driving forces by using the catalysis framework,and the user's experience with gamification function of the three platforms was investigated.[Results/Conclusions]According to the findings of the research,the existing gamification features of academic social platforms focus on the four core drivers of accomplishment,empowerment,ownership and social,users are basically satisfied with the existing gamification functions of the three websites.ResearchGate focuses on meeting users'accomplishment and social needs,while Mendeley and Academia.edu focus on meeting users'ownership and social needs.In order to achieve better user experience,the websites needs to strengthen the design of gamification features that are the core drivers of epic meaning and scarcity.
作者
范哲
孙霄凌
李晓慧
Fan Zhe;Sun Xiaoling;Li Xiaohui(School of Economics & Management,Nantong University,Nantong 226019,China;School of Management,Nanjing University of Posts and Telecommunications,Nanjing 210003,China)
出处
《现代情报》
CSSCI
2022年第1期119-129,共11页
Journal of Modern Information
基金
教育部人文社会科学研究青年基金项目“学术社交网络服务用户参与动因与激励机制设计研究”(项目编号:16YJC870010)。
关键词
社交网络
学术社交网络
游戏化
八角行为分析法
social network
academic social networking site
gamification
the octalysis framework