摘要
为了使“博物馆+”设计带来更多趣味化和沉浸式的体验。以游戏化思维三要素为理论依据,基于游戏化和“博物馆+”设计之间的共性提炼出博物馆中的游戏化要素,即信息诉求、互动交流和场景体验,应用于“博物馆+”设计的具体表现形式。通过游戏化思维,解锁趣味“博物馆+”设计的新思路。游戏化思维的介入,能为“博物馆+”设计如何更好“破圈”,更好传播传统文化的真正内涵提供借鉴。
In order to bring more interesting and immersive experience to the"Museum+"design.Based on the three elements of Game thinking and the commonness between Gamification and"Museum+"design,the Gamification elements in the museum are extracted as information demand,interactive communication and scene experience and applied to the specific manifestations of"Museum+"design.Through game thinking,unlock the new idea of interesting"Museum+"design.The intervention of game thinking can provide reference for the"Museum+"design to better"break the circle"and better spread the real connotation of traditional culture.
作者
王子祎
朱旭光
WANG ZIYI;ZHU XUGUANG
出处
《设计》
2022年第19期40-42,共3页
Design
关键词
游戏化思维
介入
博物馆
文创设计
博物馆文创
Game thinking
Intervene
Museum
Cultural and creative design
Museum cultural and creative industry