摘要
近年来,AR教育游戏成为技术促进教学的研究热点之一。AR教育游戏在改变传统课堂教学模式、创设虚实融合的教学情境、提高学生学习兴趣等方面有重要的意义,这也使其在教育教学中的应用变得更加广泛。AR教育游戏是专门针对教育目的而开发的游戏,因此,我们不得不关注学生在借助AR教育游戏获取知识时的学习投入度。基于此,首先对AR教育游戏中的学习投入进行概念界定;其次分析AR教育游戏的设计原则,然后构建基于学习投入的AR教育游戏的设计框架;最后基于此框架,开发一款以“吸入剂滥用”为主题的AR教育游戏——“地球拯救者”,最后通过实证研究分析学生在使用AR教育游戏学习时的学习投入度。
in recent years, AR educational games have become one of the hot spots in the research of technology promoting teaching. AR educational games are of great significance in changing the traditional classroom teaching mode, creating a teaching situation that integrates virtuality and reality, and improving students’ interest in learning, which also makes its application in education and teaching more extensive. AR educational games are specifically developed for educational purposes. Therefore, we have to pay attention to students’ learning engagement when they acquire knowledge through AR educational games. Based on that, this paper firstly defines the concept of learning engagement in AR educational games. Secondly, the design principles of AR educational games are analyzed, and then the design framework of AR educational games based on learning engagement is constructed. Finally,based on this framework, an AR educational game named "Earth Saver" with the theme of "inhalant abuse" was developed. Finally,an empirical study was conducted to analyze students’ learning engagement when using AR educational games.
作者
何玲
徐鹏
赖林阳
He Ling;Xu Peng;Lai Linyang(Jiangxi Science and Technology Normal University,Nanchang 330038,P.R.China)
出处
《江西科技师范大学学报》
2022年第5期121-128,共8页
Journal of Jiangxi Science & Technology Normal University
基金
江西省人文社会科学研究2019年度项目“AR教育游戏支持下的学习者学习行为投入测度与提升研究”的研究成果(编号:JY19118)。
关键词
学习投入
AR教育游戏
吸入剂
实例分析
learning engagement
AR educational games
inhalant
case analysis