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元宇宙发展的“奇点时刻”:电子游戏与现实世界的关系演进--发展的三进阶:延伸、交汇与融合 被引量:3

“Singularity Moment”of Metaverse Development:The Evolution of the Relationship between Video Games and Reality—Three Advanced Steps of Development:Extension,Convergence and Integration
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摘要 随着数字技术对于人感官的重组与知觉世界的再造,产生了“虚拟”与“现实”的二元框架,虚拟常被排除在现实之外,电子游戏更是如此,这一边界的划分从历史角度来看是过程性的,人们对现实与虚拟的边界认定也在不断更新。在元宇宙视域下,游戏的作用与地位开始发生转向,被认为是元宇宙的雏形。扎克伯格认为,元宇宙不是一个地方,而是一个“奇点时刻”。本文从游戏视角出发,寻找这一“奇点时刻”发生的前提、条件与必然规律,并认为所谓的虚拟空间在不断扩张中,其容量将极大超越现实空间,游戏的发展是从最初作为“玩具”,到中期与现实相互建构,再到将现实纳入游戏的框架之中的远景发展时期,形成了现实嵌入游戏的样态,元宇宙的“奇点时刻”来临。 With the development of digital technology for the reorganization of human senses and the reconstruction of the consciousness,the dual framework of“virtual”and“reality”has emerged.However,virtual is often excluded from reality,especially for video games.From the historical point of view,the division of this boundary is procedural,and people’s recognition of the boundary between reality and virtual is constantly updated.From the perspective of Metaverse,the role and status of games began to turn,and it was considered as the embryonic form of meta-universe.Zuckerberg believes that the Metaverse is not a place,but a“singularity moment”.This research looks for the premise,conditions and inevitable rules of this“singularity moment”from the perspective of video games,and points out that the capacity of the virtual space will greatly exceed that of the real space in the process of continuous expansion.The development of video games is a long-term development period from being a“toy”at first,to the mutual construction with reality in the middle stage,and then to incorporating reality into the framework of video games,thus forming a pattern of reality embedding into games.The“singularity moment”of meta-universe is coming.
作者 喻国明 秦子禅 YU Guoming;QIN Zichan
出处 《传媒经济与管理研究》 2022年第3期2-20,共19页 Media Economics and Management Research
关键词 虚拟世界 现实世界 电子游戏 元宇宙 奇点时刻 Virtual World The Real World Electronic Games Metaverse Singularity Moment
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