摘要
“二次元”的概念指明了当代社会生活的虚拟化与文艺消费者的沉浸倾向,但包含了一系列二元对立预设,与当代新媒介文艺发展情况不完全吻合。从新媒介文艺的审美机制来看,消费者是处于沉浸与社交之间不断转换的跨次元状态。从文艺与现实的关系来看,新媒介文艺作品不能简单判断为脱离现实(三次元),而是以虚拟性呈现了网络社会现实。从文艺的价值取向来看,二次元人群并不一定远离社会主流价值,而是以萌化机制表现了对主流价值的认同。走向跨次元批评,打通次元之间的关系,从二次元中挖掘三次元要素,从三次元的视角去阐释二次元现象,有利于进一步深化新媒介文艺研究。
The concept of 2-D world indicates the virtualization of contemporary social life and the immersive consumer tendency for art and literary works,but it contains a series of binary opposition presuppositions inconsistent with contemporary development of art and literary works in new media forms.Moving towards cross-dimensional criticism,developing connections between dimensions,seeking for 3-D world elements in the 2-D world,and interpreting the 2-D phenomenon from the 3-D perspective are all conducive to further deepening the study of literature and art in new media forms.
出处
《中国文学批评》
CSSCI
北大核心
2023年第4期43-49,188,共8页
Chinese Journal of Literary Criticism
基金
国家社会科学基金重点项目“数字资本主义与新媒介文艺的转型研究”(21AZW002)阶段性成果。