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中职生网络游戏成瘾的潜在剖面分析及其与自我控制的关系 被引量:1

A Latent Profile Analysis of Internet Gaming Disorder in Secondary Vocational School Students and Its Relation to Self-Control
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摘要 目的:探讨中职生网络游戏成瘾的潜在类别及其影响因素。方法:采用自我控制量表和网络游戏成瘾量表对515名中职学生进行调查,使用带预测变量(自我控制)和分类结果变量(性别)的潜在剖面分析(LPA)方法进行分析。结果:1) 中职生网络游戏成瘾存在显著的群体异质性,可分为中度网络游戏成瘾组(29%)、低网络游戏成瘾组(50%)、高网络游戏成瘾组(21%);2) 自我控制能力越差,个体更可能归入中度网络游戏成瘾组和高网络游戏成瘾组;3) 网络游戏成瘾程度越高,男性所占比例越高。结论:研究结果表明中职学生网络游戏成瘾存在异质性,可根据其自我控制能力和性别等特点进行有针对性的预防和干预。 Objective: To explore the potential categories and influencing factors of internet gaming disorder among secondary vocational school students. Methods: 515 secondary vocational school students were investigated by using the self-control scale and internet gaming disorder scale, and analyzed by latent profile analysis (LPA) with predictive variables (self-control) and classification outcome variables (gender). Results: 1) There was significant group heterogeneity in internet gaming disorder among secondary vocational school students, which could be divided into moderate internet gaming disorder group (29%), low internet gaming disorder group (50%) and high internet gaming disorder group (21%);2) The poorer the self-control ability, the more likely the individuals were to fall into the moderate and high internet gaming disorder groups;3) The higher the degree of internet gaming disorder, the higher the proportion of male. Conclusion: The results show that there is heterogeneity in internet gaming disorder among secondary vocational school students, and targeted prevention and intervention can be carried out according to the characteristics of self-control ability and gender.
出处 《心理学进展》 2023年第4期1488-1495,共8页 Advances in Psychology
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