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From Sex Objects to Heroines A Tough Road for Female Characters in Video Games

From Sex Objects to Heroines A Tough Road for Female Characters in Video Games
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摘要 Female character in video games is the one of the most controversial topic in game studies and nowadays women's anthropology. From the beginning of role in games' plot to sexualized graphical representation, woman in virtual world were (and sometimes still are) a point of discussion about characters sexualisation and role of female sex in virtual industry. The main aim of this paper is to present analysis of female representation in video games and how in last 30 years it has changed. In other words, how female characters were ennobled from sex object to main protagonist status. In presented research, there were used mostly the examples of popular video games with extended plot and world which can be explored by protagonists. Video game historiography, textual analysis (which helped to treat video game character as a protagonist), and thematic analysis of video games were used as a main research method. The main conclusion of this paper is that female characters can overcome all gender or sexual stereotypes and even eventually became an icon of popular culture
作者 Adam Flamma
机构地区 University of Wroclaw
出处 《Journal of Literature and Art Studies》 2014年第5期409-417,共9页 文学与艺术研究(英文版)
关键词 video games female characters women in video games sex object Lara Croft 视频游戏 女性角色 主人公 形象 虚拟世界 性别化 图形表示 游戏角色
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