摘要
随着大视频时代来临,读者对知识的接收方式要求可视化和互动化,用户生成内容(UGC)逐渐成为知识生产和积累的模式。文章采用案例分析方法,从用户参与、运营环境和接受程度三方面论证高校多媒体UGC服务的可行性;以四川大学图书馆为例,从多媒体制作环境、信息共享空间和馆员深度参与等方面提出提升高校多媒体UGC服务的策略。
With the advent of the big-video era, the ways readers receive knowledge should be more interactive and visual, and UGC (user-generated content) has become an important way of knowledge production and accumulation. With case analysis method, this paper provides a feasibility analysis of multimedia UGC service in university library in terms of user involvement, operating environment and user acceptance, and then takes Sichuan University Library as an example to introduce the experience and practice of library multimedia UGC service.
出处
《图书馆论坛》
CSSCI
北大核心
2016年第2期101-105,共5页
Library Tribune
基金
四川大学中央高校基本科研业务费研究专项项目(skq201536)研究成果