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基于交互式头盔的虚拟训练仿真演示环境开发 被引量:2

Virtual training simulation demonstration environment development based on interactive helmet
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摘要 传统的实兵演习存在着成本高、伤亡大和新式武器装备难以普及等局限。采用虚拟现实技术,设计并实现了虚拟训练仿真演示环境。采用动作捕捉设备和虚拟现实头盔实现人体运动数据实时采集,实现定位功能;实现虚拟兵力生成,并采集相关运动数据形成动作驱动数据源,基于有限状态机和NavMesh导航网格实现虚拟士兵与参与者之间的对抗功能,研究结果表明,虚拟训练演示环境FPS达到80以上,实时性较好,交互性较强,沉浸感充分,满足虚拟训练要求。 Traditional military exercises have limitations such as high cost,high casualties,and difficulty in popularizing new weapons and equipment.This paper uses virtual reality technology to design and implement a virtual training simulation demonstration environment.The motion capture device and the virtual reality helmet are used to realize the real-time collection of human motion data to realize the positioning function;the virtual force generation is realized,and the relevant motion data is collected to form an action-driven data source,and the virtual soldier and the participant are realized based on the finite state machine and the NavMesh navigation grid.The anti-function function,the research results show that the virtual training demonstration environment FPS reaches 80 or more,the real-time performance is better,the interaction is stronger,the immersion is sufficient,and the virtual training requirements are met.
作者 李欣瑞 于浛 李妮 龚光红 杨智涵 LI Xinrui;YU Han;LI Ni;GONG Guanghong;YANG Zhihan(School of Automation Science and Electrical Engineering,Beihang University,Beijing 100191,China;Beijing Aerospace Systems Engineering Research Institute,Beijing 100076,China)
出处 《中国体视学与图像分析》 2019年第3期199-208,共10页 Chinese Journal of Stereology and Image Analysis
基金 国家自然科学基金(No.61773032).
关键词 动作捕捉设备 交互式头盔 有限状态机 NavMesh导航网格 motion capture device interactive helmet finite state machine NavMesh navigation grid
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