摘要
在电子游戏中,玩家既能创建脱离现实的数字化身,还可实现性别转换扮演异性角色。本文以朱迪丝·巴特勒的性别操演与性别戏仿理论为基础,通过对青年玩家的访谈,将其性别转换实践分为操演型性别转换和戏仿型性别转换。玩家对性别转换的认识与他者的想象揭示了游戏空间中的性别歧视问题与性别转换作为性别戏仿的不稳定性。玩家虽然能够依托游戏展现性别转换的颠覆意义,但是始终无法摆脱游戏话语的局限。
Video games allow players to both create digital avatars that are divorced from reality and swap gender to assume roles of the opposite sex.Based on interviews with them and Judith Butler's theories of gender performativity and gender parody,this study classifies young players'gender-swapping practices into two categories:performative genderswapping(profit-driven and desire-filled gaze),and parody gender-swapping(dress up to resist and experience other identities).Gender discrimination in video games and the fragility of gender-swapping as gender parodies are revealed by these players'perceptions of gender-swapping and the imaginations of other players.Players rely on video games to challenge patriarchy through gender-swapping but are also unable to escape the confines of video game discourse.
出处
《新闻知识》
2023年第1期77-83,95,共8页
News Research
关键词
性别操演
性别戏仿
性别转换
角色扮演游戏
gender performativity
gender parody
gender-swapping
Role-playing game