摘要
电影与游戏在数字技术发展中呈现融合的趋势,但仍存在清晰的边界。电影与游戏存在闭合与开放的叙事边界、凝视与互动的体验边界、思考与成就的意义边界。互动电影拓宽了电影的边界,叙事由闭合转向开放,受众在凝视的基础上增加了互动体验,模糊了电影的意义边界,与游戏有本质的区别。电影化游戏是游戏向电影边界探索的尝试,受众在电影化游戏中收获凝视、情感投射的体验,并在价值选择所决定的叙事中引发思考。互动电影与电影化游戏是创新艺术表达的尝试,但并未消除电影与游戏的边界。
Movies and games are converging in the development of digital technology,but there is still a clear boundary.Movies and games have closed and open narrative boundaries,experience boundaries between gazing and interaction,and meaning boundaries between thinking and achievement.Interactive film broadens the boundary of film,and the narrative turns from closed to open.The audience adds interactive experience on the basis of gazing,and blurs the meaning boundary of film,which is essentially different from games.Cinematic games are an attempt to explore the boundary of movies.Audiences gain the experience of gazing and emotional projection in cinematic games,and trigger thinking in the narrative determined by value choice.Interactive film and cinematic games are attempts to innovate artistic expression,but they do not eliminate the boundary between film and game.
作者
陈舒萍
CHEN Shuping(School of Arts,Peking University,Beijing 100871,China)
出处
《泉州师范学院学报》
2021年第3期43-48,共6页
Journal of Quanzhou Normal University
关键词
影游边界
互动电影
游戏电影化
Boundary of Film and game
Interactive film
Game Filmmaking Game