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STEM理念下建构坊游戏资源的利用

Utilization of Game Resources in the Construction Workshop under the STEM Concept
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摘要 “STEM”一词源于20世纪90年代美国国家科学基金会,字母“S”“T”“E”“M”分别代表了科学、技术、工程、数学。作为一种跨学科、综合化的教育思想,STEM理念在现代幼儿教育中得到了广泛应用。同时幼儿园一线教师对于STEM的关注度不断提升,越来越多的教师开展了相关研究。本园基于畅游工坊项目,以STEM项目研究为基点,立足拓宽STEM理念下的建构游戏资源利用,以盘活资源、构建地图、打通环境三条策略来开展幼儿的建构坊游戏。 The term"STEM"originated from the National Science Foundation of the United States in the 1990s.The letters"S","T","E"and"M"represent science,technology,engineering,and mathematics,respectively.As an interdisciplinary and comprehensive educational thought,the concept of STEM has been widely used in modern early childhood education.At the same time,the attention of front-line kindergarten teachers to STEM has been continuously increased,and more and more teachers have carried out related research.Based on the Changyou Workshop project,based on the research of STEM projects,and based on expanding the utilization of construction game resources under the concept of STEM,the park uses three strategies of revitalizing resources,building maps,and opening up the environment to carry out children’s construction workshop games.
作者 浦蝶 PU Die(Shengjuying Kindergarten,Zhonglou District,Changzhou City,Jiangsu Province,China)
出处 《当代家庭教育》 2022年第10期69-72,共4页
关键词 STEM 建构坊游戏 游戏资源 STEM Construction workshop game Game resources
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