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3D computational modeling and perceptual analysis of kinetic depth effects 被引量:1

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摘要 Humans have the ability to perceive kinetic depth effects, i.e., to perceived 3 D shapes from 2 D projections of rotating 3 D objects. This process is based on a variety of visual cues such as lighting and shading effects. However, when such cues are weak or missing, perception can become faulty, as demonstrated by the famous silhouette illusion example of the spinning dancer. Inspired by this, we establish objective and subjective evaluation models of rotated3 D objects by taking their projected 2 D images as input. We investigate five different cues: ambient luminance, shading, rotation speed, perspective, and color difference between the objects and background.In the objective evaluation model, we first apply3 D reconstruction algorithms to obtain an objective reconstruction quality metric, and then use quadratic stepwise regression analysis to determine weights of depth cues to represent the reconstruction quality. In the subjective evaluation model, we use a comprehensive user study to reveal correlations with reaction time and accuracy, rotation speed, and perspective. The two evaluation models are generally consistent, and potentially of benefit to inter-disciplinary research into visual perception and 3 D reconstruction.
出处 《Computational Visual Media》 CSCD 2020年第3期265-277,共13页 计算可视媒体(英文版)
基金 supported by Tianjin NSF(Nos.18JCYBJC41300 and 18ZXZNGX00110) National Natural Science Foundation of China(No.61972216) the Open Project Program of the State Key Laboratory of Virtual Reality Technology and Systems,Beihang University(No.VRLAB2019B04)
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