摘要
虚拟技术具有沉浸性、交互性、构想性等特点,在教育领域广泛运用,其应用难点有:传统教学理念导致VR相关教学效率低下;技术门槛高,需要具有更高综合素质和技术本领的教师;教学设计有难度,没有完整的设计、交互和评价体系等。鉴于此,本文引入以学生为主体的教学理念和师生互惠的教学方式;提出结合新教育理念和VR技术的图书馆建筑设计的教学基础、原则和目的;以图书馆建筑设计教学为例,探索了新教学模式的教学流程和评价体系,形成了具有反馈机制的VR创新型教学模式,为同类教学形式提供可借鉴的模型。
Virtual reality technology,which is commonly used in education,is featured by immersion,interaction and imagination.But to apply this technology,difficulties are met in the following aspects:first,its efficiency is affected by traditional ideas towards teaching;second,to fully apply this technology is demanding for teachers;third,a complete system for designing,interaction and assessment is required for teaching syllabus.To solve these problems,a new student-centered pedagogy which focuses on interaction between students and teachers is put forward in this paper.We have also put forward the teaching purpose,principles and foundation for how to integrate VR technology into library designing,and take that design as a example,we figured out a new set of assessing system and teaching procedure,established a new model for teaching by using VR technology with feedback system.That is how we set an act for teaching methods of a same kind to follow.
出处
《中国建筑教育》
2023年第1期127-134,共8页
China Architectural Education
基金
基于智能数字化的VR技术沉浸式教学改革研究——以建筑课程设计教学为例(项目编号:X202336)