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虚拟战场的实时四声道立体声合成 被引量:1

Realizing a Real-time 4-Channel Stereo Sound Environment for Virtual Battlefield
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摘要 面向虚拟战场提出了实现实时四声道立体声合成的简化算法。针对四声道立体声的特殊性 ,首先探讨了四声道立体声系统中扬声器的配置方案。在四声道立体声系统扬声器配置方案的基础上 ,解决了单声源的表示、声强衰减及实时立体声化问题 ,然后提出一种评价混声效果的标准及一个评价声源对整个声音所作贡献的公式 ,并由此提出一个混声公式 ,从而解决了多声源环境的实时混声问题。该套算法用于应用系统 ,取得了较好的效果。 Real time algorithms are given to generate 4 channel stereo sound for virtual battlefield. For the special case of 4 channel stereo sound, first we studied the speaker layout scheme of 4 channel stereo sound system. Based on the given speaker layout, we dealt with the attenuation of sound intensity and turned a mono sound into a stereo one. Then, a criterion for evaluating the effect of sound mixing is proposed. An algorithm based on this criterion is also given to mix sounds randomly in real time. ...
作者 曾亮 李思昆
出处 《国防科技大学学报》 EI CAS CSCD 2000年第4期45-50,共6页 Journal of National University of Defense Technology
基金 国家 8 63计划资助项目! ( 863 30 6 ZD10 0 2 3)
关键词 四声道立体声 虚拟战场 虚拟现实 channel stereo sound virtual battlefield virtual reality
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参考文献2

  • 1[4] Wenzel E M, et al. A virtual display system for conveying three-dimensional acoustic information[A]. Proceedings of the Human Factors Society Factors Annual Meeting[C], 1988: 86-90.
  • 22000-02-17

同被引文献3

  • 1[2]Matthew Calef,Dean Ringressy ,Wayne Civinskas. A Low Risk Approach to Federating Legacy Systems[C]. In Proc. of 1999 Fall Simulation Interoperability Workshop,99F-SIW-045.
  • 2[8]Yanlaibin, ZhangXiushan and Lisikun. Real_Time Modeling and Rendering of Ocean Waves[J]. Special Issue "VR in China" on International Journal of Virtual Reality(IJVR).
  • 3[9]Zhangxiushan, Yanlaibin and Lisikun. Real-Time , Continuous Resolution Modeling and Simulation of Ocean Waves and Surfaces[J]. CAD/CG'1999,1999-12.

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