摘要
给出基于嵌入式Linux操作系统的组态软件用户图形界面一种一般性开发方式。分析软件主要结构,描述了图元类的关系和实现,着重阐述动画组件的各个功能以及开发技术。充分利用C++语言和QT/E面向对象的特性,实现图形组件的封装性、独立性和可重用性。并且针对嵌入式开发环境对软件进行优化。
A graphical user interface which is based on Embedded-Linux was developed. This paper analyzed the main structure of software and classes of graphic elements. The technology of dynamic graphics was described. It took advantage of C++ and QT/E. The encapsulation,independence and reuse of the graphic modules were enhanced. Thus the graphical user interface was enhanced for the embedded system.
出处
《微计算机信息》
北大核心
2008年第5期47-48,43,共3页
Control & Automation
基金
国家863高技术研究发展计划重大项目资助(2003AA430020
2003AA430150)
长沙市科技计划资助重点项目(KZB064002)