摘要
虚拟场景建模是虚拟现实技术中的关键技术之一,虚拟综采工作面场景复杂,模型众多,建模工程巨大。在简化模型的基础上,使用实例技术、单元分割和雾化技术建立几何建模,并进一步举例说明物理建模和运动建模的过程。在虚拟场景开发中利用面向对象编程语言VisualC++6.0及三维图形标准库OpenGL,构造了各种模型,最终建立了虚拟综采工作面系统,实现了场景漫游和交互的功能。
Virtual scene modeling is one of the key technologies in virtual reality, The scene of fully mechanized mining face is complex, and the models are numerous, so the modeling work is huge. On the base of predigesting model, instance, unit division and fog technology were used to realize geometric modeling, and physical modeling and motion modeling were also explained by example. Object oriented programming language Visual C++ 6.0 and 3D graphics standard library OpenGL were used to build models. In the end, virtual mine system was established, and scene cruise and interaction function were realized.
出处
《系统仿真学报》
CAS
CSCD
北大核心
2006年第z1期275-276,279,共3页
Journal of System Simulation
关键词
虚拟现实
综采工作面
场景
建模
virtual reality
fully mechanized mining face
scene
modeling