期刊文献+

计算机游戏中物理引擎群聚效应的设计

The Design of the Group Moving in Game Physical Engine
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摘要 通过对群类活动特点的分析,提出了适用于刚性物体的群聚算法,进行了物理引擎中的群类群聚效应的功能设计,并通过参数调节,使算法能适合各类不同特点群体的仿真。 After analyzing characteristics of group moving,fixed-body flocking algorithm is presented and the flocking is achieved in physical engine.The algorithm can simulate different kind of group by changing the parameters.
出处 《南通职业大学学报》 2008年第2期76-78,83,共4页 Journal of Nantong Vocational University
关键词 物理引擎 群聚效应 群类控制 physical engine cluster effect group control
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