摘要
提出了一种简单可行的带运动检测的自适应去隔行算法,该算法能区分图像中的运动区域与静止区域,在静止区域采用场"编织"算法,在动态区域采用场内插值算法,较好的照顾到了图像的动静特性。利用GPU并行渲染图形单元的特性,并实现了该算法。
The adaptive de-interlacing algorithm with motion detection is proposed in this paper. It can distinguish the motion part from static part in the picture. To motion part, the intra-filed interpolation technique is adopted; To static part, the interfiled interpolation technique is exploited. Finally, the algorithm is implemented by using GPU shade pipeline.
出处
《电视技术》
北大核心
2008年第z1期65-67,77,共4页
Video Engineering
关键词
去隔行
运动检测
GPU渲染
de-interlacing
motion detection
GPU shading