摘要
探讨了动作捕捉 (motioncapture)技术 ,分析了运动数据的采集方法及其处理技术 ,剖析了 3DStudioMax文件的结构 ,并利用 3DStudioMax文件建立了计算机动画模型 ;在此基础上 ,利用处理后的数据文件驱动该模型 ,实现了计算机动画生成 .最后探讨了其在影视制作中的应用 .
In this paper,a system architecture for computer animation based on motion capture is proposed.It analyzes motion capture technology and discusses capturing of motion data and processing of these data.Computer animation model is formed after the analysis of 3D Studio Max file structure.As a result,the computer animation based on motion capture is realized.Lastly,the application of the computer animation based on motion capture in the movie and television making is discussed.
出处
《同济大学学报(自然科学版)》
EI
CAS
CSCD
北大核心
2004年第7期956-960,共5页
Journal of Tongji University:Natural Science
关键词
计算机动画
动作捕捉
捕捉空间
动画系统
computer animation
motion capture
capture space
animation system