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基于动作捕捉的计算机动画探讨与实现 被引量:18

Discussion and Realization of Computer Animation Based on Motion Capture
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摘要 探讨了动作捕捉 (motioncapture)技术 ,分析了运动数据的采集方法及其处理技术 ,剖析了 3DStudioMax文件的结构 ,并利用 3DStudioMax文件建立了计算机动画模型 ;在此基础上 ,利用处理后的数据文件驱动该模型 ,实现了计算机动画生成 .最后探讨了其在影视制作中的应用 . In this paper,a system architecture for computer animation based on motion capture is proposed.It analyzes motion capture technology and discusses capturing of motion data and processing of these data.Computer animation model is formed after the analysis of 3D Studio Max file structure.As a result,the computer animation based on motion capture is realized.Lastly,the application of the computer animation based on motion capture in the movie and television making is discussed.
出处 《同济大学学报(自然科学版)》 EI CAS CSCD 北大核心 2004年第7期956-960,共5页 Journal of Tongji University:Natural Science
关键词 计算机动画 动作捕捉 捕捉空间 动画系统 computer animation motion capture capture space animation system
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参考文献4

  • 1Ron Fischer.Motion capture and motion editing [ M].Cambridge:Cambridge University Press,2000.
  • 2Lorna Herda,Pascal Fua,Ralf Plankers.Using skeleton-based tracking to increase the reliability of optical motion capture[A].Human Movement Science Journal [C].New York: ACM Press,2002.313 - 341.
  • 3Silaghi Marius-Clin,Plankers Ralf,Boulic Ronan.Local and global skeleton fitting techniques for optical motion capture [A].Computer Graphics Lab [C].Geneva:Swiss Federal Institute of Technology,1998.26 - 40.
  • 4金刚,李德华,周学泳.表演动画中的运动捕捉技术[J].中国图象图形学报(A辑),2000,5(3):264-267. 被引量:18

二级参考文献2

  • 11,David J. Sturman, A Brief History of Motion Capture for Computer Chara cter Animation. SIGGRAPH’94, 1994.
  • 22,Takashi Sakaguchi. Human Motion capture by intergrating gyroscopes and accele rometers. IEEE Pro. MFIS, 1996,470~475.

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