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基于体分割重建的增强现实交互系统 被引量:1

An Augmented Reality Interaction System Based on Volume Segmentation and Reconstruction
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摘要 利用手持彩色和深度摄像头(Kinect)作为图像采集设备,在KinectFusion算法的基础上进行了扩展,实现了一个人与虚拟屏幕直接触碰交互的增强现实系统。本文提出一种腐蚀膨胀的方法提取场景中的运动物体,借助深度图采用分层渲染的方法实现虚实物体互遮挡效果,最后采用一种体素碰撞检测的方法解决人与屏幕的碰撞检测问题。系统的实现过程中采取GPU并行处理,显著提高了算法速度。 We extend the KinectFusion algorithm and implement an augmented reality system that allows the interaction between human and a virtual touchable screen.A RGB-D camera(Kinect)is used as the capture equipment.A corrosion-expansion method to extract the moving objects in the scene is presented.The mutual occlusion problem is solved by layer rendering method with depth map.A kind of voxel-based method is used to detect the collision between human and virtual screen.
出处 《光电子技术》 CAS 北大核心 2014年第2期140-143,共4页 Optoelectronic Technology
基金 国家863计划(2012AA011505)资助项目
关键词 增强现实 人机交互 物体分割 分层渲染 体素碰撞检测 augmented reality human-computer interaction objects segmentation layer rendering voxel collision detecting
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参考文献6

  • 1Kato,Hirokazu,Mark Billinghurst. Marker tracking and hmd calibration for a video-based augmented reality conferencing system[A].San Francisco CA,1999.85-94.
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