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基于教学事件的应用游戏评价指标研究 被引量:1

Study on Applied Game Evaluation Index Based on Didactical Events
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摘要 应用游戏是指以知识传播、技能训练、情志培养等应用需求为主要目的,集趣味性、知识性、功能性等特征为一体的游戏类型。在一些国家也称严肃游戏或功能游戏。本文针对目前存在的应用游戏评价指标缺乏对游戏与教育特性结合程度考察的问题,研究了游戏与教育过程在严肃游戏中的并发关系,将应用游戏的使用过程理解为通过游戏形式组织起来的教学过程,以信息加工理论模型延伸出9个教学事件为参考,设计了相应的应用游戏评价指标。尝试通过考核应用游戏对9个教学事件的支持程度,评价其对教育目的的支持程度,最终衡量其作为应用游戏的实用价值。 Applied game aims to help player acquire knowledge, improve skills and enhance emotional quotient through game playing process. However, evaluation for effects of combining playing and learning is still open. This study investigates correlations between game and learning and proposes a methodology for applied game evaluation index by extending information procession model to nine didactical events accordingly integrating learning processes into game playing. The evaluation method involves examining an applied game's capability of supporting the nine didactical events and its proposed pedagogical purpose and gives the degree of practical value for the game. It is expected that the evaluation index for applied game can provide a practical reference specification for applied game assessment.
出处 《图学学报》 CSCD 北大核心 2014年第2期301-306,共6页 Journal of Graphics
基金 国家科技支撑计划课题资助项目(2012BAD35B02)
关键词 应用游戏 严肃游戏 游戏化学习 教学事件 评价指标 game application serious games gaming learning teaching event evaluation index
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参考文献9

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