摘要
为了充分利用常用建模软件里动画角色数据信息,进行动画角色算法的研究,开发了动画角色数据转换工具。该转换工具包括导出模块和导入模块。其中导出模块通过对3ds max动画角色数据结构的分析,采用max SDK进行二次开发,将3ds max中的数据导出到用于存储动画角色信息的自定义格式的文件中,便于使用者通过导出的文件数据进行动画角色网格与运动数据融合等方面的算法研究;导入模块通过max SDK读取自定义文件中的数据进行动画角色的导入重建,便于使用者在3ds max里对经过算法操作后的动画角色进行观察。动画角色数据转换工具大大减轻了研究人员的负担,使研究人员可以对最本质的动画角色数据进行算法研究,而不用考虑对数据的重建渲染等。
In order to use the animated character data from common modeling software to research on animated character algorithm more sufficiently, an animated character data conversion tool is developed. This conversion tool includes an export module and an import one. Through analysis of the animated character’s data structure in 3ds max, based on max SDK, in the export module, some secondary developments are done to export the data in 3ds max to an user-defined formatted file which is used to store the information of the animated character, so that the user can do their research on mesh and data merge of the animated character with the exported formatted file easily. In the import module, the max SDK is used to import and reconstruct the animated character from the data in the user-defined formatted file, so that the user can observe the animated character after processing by their algorithm in 3ds max conveniently. The animated character data conversion tool greatly reduces the burdens on the researchers and that makes the researchers be able to concentrate on researching the algorithm of the most essential data of the animated character without considering reconstructing and rendering the data.
出处
《图学学报》
CSCD
北大核心
2014年第3期330-335,共6页
Journal of Graphics
基金
国家自然科学基金资助项目(61070124)
高等学校博士学科点专项科研基金资助项目(20120111110003)
关键词
算机应用
动画角色
3ds
MAX
转换工具
computer application
animated character
3ds max
conversion tool