摘要
可视化力反馈系统的应用逐渐成为培训、娱乐的重要方式。在通常的应用中,虚拟场景是事先定义好的,程序一旦开发完成就只能针对此项应用,针对在重用性上的不足,提出了采用面向对象的思想开发可视化力反馈的操作平台,用户可以在此平台上进行物体图形属性和物理属性的设置,将界面管理、场景管理、虚拟物体分为不同的对象进行设计,实现了图形显示,力显示和用户界面的逻辑分离,用户可以动态加入、更改和删除虚拟场景中的物体,提高了系统重用性。
Visual-Haptic Systems gradually become the important ways in training and entertainment. In the common applications, the virtual scene is defined before its running. Once the development is finished, the application is aimed at the only usage Considering the disadvantage on the reusability in the current development of Virtual Reality systems, an operation platform is proposed which make advantage of the thoughts of Object-Oriented to design the system architecture, make interface management, scene management, virtual objects and collision as objects to design, realize the separation of graphic rendering, force rendering and user interface. The virtual objects can be added, changed and deleted dynamically then the reusability is enhanced.
出处
《系统仿真学报》
CAS
CSCD
北大核心
2009年第S1期201-204,共4页
Journal of System Simulation
关键词
可视化
力反馈
面向对象设计
虚拟现实
vision simulation
haptic simulation
object-oriented design
virtual reality