摘要
传统兵棋是模拟战争对抗的各方人员,使用代表战场及其军事力量的棋盘和棋子,依据从战争经验中总结的规则,对战争过程进行逻辑推演研究和评估的军事科学工具。兵棋推演带来的比较适合作战分析的推演方式,如何在新的信息化系统中加以体现是计算机作战模拟所要研究和解决的问题。首先从兵棋概念和博弈论的角度分析了兵棋推演的本质和作用,接着比较分析了传统兵棋与计算机兵棋推演系统,最后结合研讨型兵棋和综合集成的思想,设计实现了一个研讨型兵棋推演系统,并得到了初步应用。
The traditional wargame is a military scientific tool,by using which,players representing the opposing sides research and evaluate the warfare process logically with the wargame map and units representing the battle field and military force in terms of the rules summarized through the warfare experience.The wargaming method brought by wargames is suitable for war analysis.What is to be researched and solved in the computer war simulation is how to apply this method in the new information systems.First,the essence and use of wargaming was analyzed in the sight of the definition of wargames and Game Theory.Then,the differentia between traditional wargames and computer wargaming systems was analyzed.Finally a seminal wargaming system was designed and realized based on the theory of seminar wargames and meta-synthetic,and the system was applied initially.
出处
《系统仿真学报》
CAS
CSCD
北大核心
2009年第S2期97-100,共4页
Journal of System Simulation
基金
国家自然科学基金(60704038)
武器装备预研基金(9140A04030208KG0113)