摘要
通过对某导弹模拟训练系统中虚拟环境与兵器的设计实现介绍,讨论了几种Direct3D三维特效程序设计的基本途径,同时还简单介绍了作者对Direct3D API函数的可视化类库封装,该类库降低了三维程序设计的复杂度,提高了程序员工作的效率。
According to a virtual environment and weapon in the training simulation system of a missile, this article introduces several methods of special-effect technology in Direct3D Immediate program. This article also introduces a virtual class library of Direct3D Immediate API function. This library reduces the complexity of 3-D graphics program. It improves the working efficiency of programmer.
出处
《系统仿真学报》
CAS
CSCD
2001年第S2期316-318,共3页
Journal of System Simulation