摘要
分布交互仿真的特殊性要求网络通讯能提供具有实时性的可靠组播服务。本文在讨论了国内外关于可靠组播的主要研究成果基础上,提出了一种基于IP的实时可靠组播算法。该算法在保证组播通讯数据的可靠性基础上,重点考虑了实时性。
The particularity of Distributed Interactive Simulation requires network communication to provide reliable multicast service. This paper comes up with a real-time and reliable multicast arithmetic based on IP after discussing research on reliable multicast all over the world. The arithmetic concerns with guarantee of the reliability of multicast communication, especially with the real-time.
出处
《系统仿真学报》
CAS
CSCD
2001年第S2期433-435,共3页
Journal of System Simulation
关键词
组播
分布式交互仿真
可靠性
实时性
multicast
distributed interactive simulation
reliability
real-time