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Simulation of 3D moving sound

Simulation of 3D moving sound
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摘要 A novel approach to the simulation of 3D sound movement by combining wellknown physical and biophysical cues into a discrete synthesis system is introduced. Physical cues include both the dependence of intensity on distance from the sound source and the Doppler effect. Biophysical features include the direction-dependent transfer functions imposed by a listener's head and ears and interaural time cues. Our technique requires very little disk storage since it relies on Iow-dimensional functional models that relate cue values to arbitrary locations in a virtual space. The system has been implemented on a modern workstation and can synthesize in quasi-real-time movements of arbitrary sound sources and trajectories that are delivered over earphones A novel approach to the simulation of 3D sound movement by combining wellknown physical and biophysical cues into a discrete synthesis system is introduced. Physical cues include both the dependence of intensity on distance from the sound source and the Doppler effect. Biophysical features include the direction-dependent transfer functions imposed by a listener's head and ears and interaural time cues. Our technique requires very little disk storage since it relies on Iow-dimensional functional models that relate cue values to arbitrary locations in a virtual space. The system has been implemented on a modern workstation and can synthesize in quasi-real-time movements of arbitrary sound sources and trajectories that are delivered over earphones
出处 《Chinese Journal of Acoustics》 1999年第2期146-151,共6页 声学学报(英文版)
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