摘要
A novel approach to the simulation of 3D sound movement by combining wellknown physical and biophysical cues into a discrete synthesis system is introduced. Physical cues include both the dependence of intensity on distance from the sound source and the Doppler effect. Biophysical features include the direction-dependent transfer functions imposed by a listener's head and ears and interaural time cues. Our technique requires very little disk storage since it relies on Iow-dimensional functional models that relate cue values to arbitrary locations in a virtual space. The system has been implemented on a modern workstation and can synthesize in quasi-real-time movements of arbitrary sound sources and trajectories that are delivered over earphones
A novel approach to the simulation of 3D sound movement by combining wellknown physical and biophysical cues into a discrete synthesis system is introduced. Physical cues include both the dependence of intensity on distance from the sound source and the Doppler effect. Biophysical features include the direction-dependent transfer functions imposed by a listener's head and ears and interaural time cues. Our technique requires very little disk storage since it relies on Iow-dimensional functional models that relate cue values to arbitrary locations in a virtual space. The system has been implemented on a modern workstation and can synthesize in quasi-real-time movements of arbitrary sound sources and trajectories that are delivered over earphones