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SKINNING MODELLING OF THE HUMAN BODY BASED ON NON-UNIFORM B-SPLINE

SKINNING MODELLING OF THE HUMAN BODY BASED ON NON-UNIFORM B-SPLINE
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摘要 This paper describes the surface modelling method of the human body based on non-uniform B-spline. Tensor-product form of B-spline surface is employed in computation of surface interpolation. It is efficient to reduce the raw data of the human body captured from 3D surface scanner. The surface model acquired provides a coherent representation to the raw data, therefore is useful for 3D computer-aided clothing design. This paper describes the surface modelling method of the human body based on non-uniform B-spline. Tensor-product form of B-spline surface is employed in computation of surface interpolation. It is efficient to reduce the raw data of the human body captured from 3D surface scanner. The surface model acquired provides a coherent representation to the raw data, therefore is useful for 3D computer-aided clothing design.
作者 李芃 孙卫红
出处 《Journal of China Textile University(English Edition)》 EI CAS 1997年第1期12-17,共6页
关键词 CAD ANTHROPOMETRY COMPUTATIONAL GEOMETRY CAD, anthropometry, computational geometry
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