摘要
在object pool设计模式的基础上,研究了实际应用中对象池模型的共性接口和策略,设计了对象池的管理接口、对象建立与消亡接口、对象回收接口等,并根据这些接口提出了新的抽象扩展模型,为thread pool、connect pool等应用提供了基础模式。
Object pool design pattern is very import pattern for manages scarce or expensive resource by requiring the objects to be checked in and out of a finite pool. This paper studies the pattern based on the Mark Grands research, and designs some new interfaces for object management, and extends the old pattern for designing new program quickly and implicitly.
出处
《计算机工程》
CAS
CSCD
北大核心
2004年第9期26-27,194,共3页
Computer Engineering
基金
国家"863"计划资助项目(2002AA116040)