摘要
本研究模仿自然游戏情景中的不同游戏方式,采用2×2的二因素完全随机设计,对59名青少年游戏者在时间长短和游戏对手类型不同的情况下所表现出的攻击性进行测量,结果表明:长时间游戏或者与真人对手对抗的游戏方式对游戏者攻击性的提高有显著的促进作用;在短时间水平上,与真人对手进行游戏使游戏者攻击性更加显著。
With a 2~*2 factor completely random design (time~*counterworker), 59 young computer players were investigated in different game playmode, which simulated natural circumstance included different time and counterworkers. While end of playing, we measured theirs aggressive attitudes and behaviors. As a result, playing with long time or human counterworker made players more aggressived, and playing with human counterworker improved player's aggression in short time.
出处
《西南师范大学学报(人文社会科学版)》
CSSCI
北大核心
2004年第5期36-39,共4页
Journal of Southwest China Normal University(Philosophy & Social Sciences Edition)
基金
西南师范大学国家重点学科基础心理学重点课题"学生人格障碍:多特质-多方法混合研究"(编号:04004)
关键词
攻击性
游戏
时间
对手
aggression
video game
time
counterworker