摘要
电子游戏是课程资源之一,因为游戏是生活——客观生活、虚拟生活、主观生活,是文化艺术,它理当作为一种课程资源。它蕴含着丰富的教育价值,对学习动因的引发、创造性思维的培养、研究性学习方式的形成及信息素养的培养都将发挥着重要的作用,尤其体现在电子游戏与校本课程的整合中。实践可采用寓教于戏、寓学于戏、尝试于戏、交互于戏四种途径与方法来开发与整合,同时在实施过程中应突出“以校为本”、“以人为本”的教育理念。
Video game is one of the course resources. Game is life——objective life, fictitious life and subjective life are all culture and art, so it should be used as a kind of course resource. It contains abundant education value and plays an important role in the initiation of learning motivation, the cultivation of creative thinking, the forming of research-based way of learning and the cultivation of information quality, especially in the merging of video games and school-based curriculum. In practice we can adopt the four ways of “teach in play', “study in play', “try in play' and “interact in play' to achieve the aim of merging. At the same time we should emphasize the school-based and man-based educational ideas.
出处
《教育理论与实践》
CSSCI
北大核心
2004年第9期59-62,共4页
Theory and Practice of Education
关键词
电子游戏
课程资源
校本课程
video game
course resources
school-based curriculum