摘要
三维场景生成与显示是虚拟作战系统中的重要组成部分。在一个演示虚拟战场同时观众参与战斗的系统中,设计开发了基于微机的分布式虚拟作战系统,建立一个具有宽视场和大范围动态变化的虚拟战场环境,可逼真地实现人机交互的作战过程。系统研究开发过程中解决了若干技术问题如画面拼接技术,画面同步技术,视点规划技术,负载平衡,仿真实体时空一致性等。
The three-dimensional visual system plays a very important role in a battlefield simulation system. A visual system in a distributed virtual battlefield system is built in order to demonstrate a battle-field with some audiences participation. The visual system is based on PCs and has a wide field-of-view (FOV). It can present a large-scale dynamic virtual battlefield and a man-machine interaction. There are several key issues during the process of R&D, including the joint and display synchronization of scene in multi-channel visual system, viewpoint programming, load balancing, and time-space consistency of simulation entities.
出处
《系统仿真学报》
CAS
CSCD
2004年第8期1735-1737,1741,共4页
Journal of System Simulation
关键词
虚拟战场
视景系统
可视化
负载平衡
virtual battlefield
visual system
visualization
load balancing