摘要
介绍了三维Morphing,编程实现了相同顶点数和拓扑结构的物体之间的Morphing,并采用一种带不失真纹理映射的船形曲面造型法,有效地消除了形变曲面的纹理映射的图像失真问题,最后给出了基于任意拓扑结构的物体间Morphing的方法,
This paper presents the 3D morphing, describes the morphing algorithm of objects with the same number of vertex and topology structure, and adopts the method of boat-shape surface modeling with non-distorted texture mapping, eliminates effectively the distortion of texture mapping onto morphing surfaces. At the end of the paper, the method of morphing two objects based on arbitrary topology is presemted.
出处
《计算机工程》
CAS
CSCD
北大核心
2004年第16期163-165,共3页
Computer Engineering
关键词
变形动画
三维形变
拓扑结构
船形曲面造型
不失真的纹理映射
Morphing animation
3D morphing
Topology structure
Boat-shape surface modeling
Non-distorted texture mapping