摘要
在构筑仿真系统的过程中,三维图形的处理是一个关键的问题。该文利用MDT6.0强大的建模能力、OpenGL优越的渲染功能,对MDT模型进行渲染,从而形成真实感较强的三维仿真系统。并介绍了MDT6.0的存储格式及3DS文件在OpenGL中读取的两种方法。并通过具体的实例来说明3DS文件在OpenGL中的实现过程及对生成实体进行实时控制。可用于机械产品开发、仿真环境、虚拟现实等领域。该文对其它的三维仿真系统也有一定的借鉴意义。
It is a key issue to process 3D graph during the simulative system building. This paper renders the MDT model to form an authentic 3D simulative system using the strong capability of building model of rendering OpenGL. This paper also introduces the storage format of MDT6.0 and two ways for reading 3DS under the OpenGL,and the realization and the real time control of its product of 3DS file under the OpenGL by specific example. It can be applied in the fields such as the development of mechanical product, simulation environment and virtual reality.This paper has some values of reference for other 3D simulative systems.
出处
《计算机仿真》
CSCD
2004年第7期129-131,共3页
Computer Simulation