摘要
文章以一个网络对战游戏为背景 ,介绍了其中导弹发射的算法及命中目标的坐标 ,把万有引力定律应用到了游戏程序的设计中 ,因此使游戏看起来生动逼真。文章同时还利用了 Direct X技术 ,并用 C+
According to the background of the network battle game system built, the paper introduces the design and realization of the missile shooted system and the processes of hit the target, the game is lifelike and reality because the program uses the universal gravitation law.Also,it uses the DirectX technique,the datastructure was build whith C ++ language.
出处
《电脑与信息技术》
2004年第3期39-41,共3页
Computer and Information Technology