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一种凹凸贴图新算法 被引量:1

A NEW BUMP-MAPPING ALGORITHM
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摘要 本文介绍一种新的凹凸贴图方法。简便高效 ,效果好 ;最后给出基于OpenGL的实现过程。 The paper introduces a new algorithm of bump mapping.The algorithm is simple and effective;The progress of the algorithm was given based on OpenGL at last.
出处 《计算机应用与软件》 CSCD 北大核心 2004年第7期85-86,共2页 Computer Applications and Software
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  • 1[1]James Blinn, "Simulation of Wrinkled Surfaces", Computer Graphics(Proc.Siggraph' 78), August1978, pp. 286 ~ 292,. Also in Tutorial: ComputerGraphics: Image Synthesis,pp.307 ~ 313.
  • 2[2]John Schlag, "Fast Fmbossing Effects on Rasterlmage Data, "Graphics GemsⅣ, Academic Press, Cambridge, 1994.
  • 3[3]M.Tarini "Real Time,Accurate, Multi-Featured Renderingof Bump Mapped Surfaces" EUROGRAPHICS 2000/M. Gross and F. R. A. Hopgood, Volume19(2000), Number 3.
  • 4[4]Mark Kilgard "A Practical and Robust Bump-mapping Technique for Today's GPUs", GDC 2000: Advanced OpenGL Game Development.
  • 5[5]J. Foley, A. van Dam, S. Feiner, J. Hugues, andR. Phillips, Introduction to computer graphics,Addison Wesley,2002(英文第2版).
  • 6[7]The OpenGL Graphics System:A Specification(Version 1.4)Mark Segal,Kurt Akeley Silicon Graphics, Inc.

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