摘要
提出了一种基于生长骨架模型的虚拟作物器官建模方法,通过这种方法可以较好地模拟具有分支结构的作物器官在三维空间中的形态以及动态生长过程,同时较好地解决器官分支属性多变的要求。通过OpenGL图形引擎实现了生长骨架的绘制渲染。
This article proposes an approach to model the virtual crop organ based on growth framework. Through this way we can simulate the appearance of organs with branch construct in three-dimensional space and their dynamic growing process and satisfy the demand of the changefulness of organ branch's attributes. We have realized the model on the OpenGL graph engine and the effect is good.
出处
《微电子学与计算机》
CSCD
北大核心
2004年第9期68-70,共3页
Microelectronics & Computer
基金
国家务863计划资助项目(2003AA209021)
关键词
虚拟作物
生长骨架
作物器官
生长点
Virtual crop, Growh framework, Crop organ, Growth point