摘要
计算机生成的指挥实体模拟指挥员在战场环境中的指挥与控制作用,可以替代人参与大规模的虚拟战场的仿真演练。本文在分析战场指挥作用的基础上,结合Agent的BDI理论提出了一种基于Agent技术的指挥实体的结构模型,阐述了各功能模块间的作用关系、决策与规划,并讨论了指挥Agent的具体行为过程。
The computer generated command entity can be used to model the command and control process in battlefield, and can take part in large-scale simulation of virtual battlefield. We have developed an Agent architecture of the command entity based on Belief-Desire-Intention(BDI)model. In this paper, we analyze the role of each module in the architecture. And we represent how these modules interact to simulate a commander’s behavior in military operations, especially the process of command entity’s decision-making and planning.
出处
《系统仿真学报》
CAS
CSCD
2004年第10期2302-2304,2324,共4页
Journal of System Simulation