摘要
在计算机仿真中,跑步等运动的仿真是一个基本问题。本文首先简要介绍了通过求解雅可比矩阵解决逆运动学问题的方法。然后对人体的跑步模型进行了分析。最后应用逆运动学和动力学相结合的方法,以骨架模型和表面模型实现了逼真的虚拟人跑步运动。试验结果说明所用方法的可行性。
Simulating the running of human body is a basic problem in computer simulation. At first the method for solving the inverse kinematics problem using Jacobian Matrix is presented, Then the characters of running are analyzed in this paper. Lastly ,using the stick figure and surface model,the realistic simulation of running is implemented by a method which is a combination of inverse kinematics and dynamics. The experiments illustrate the feasibility of the improved algorithm.
出处
《微电子学与计算机》
CSCD
北大核心
2004年第11期117-120,160,共5页
Microelectronics & Computer
关键词
运动控制
逆运动学
动力学
插值
Motion control, Inverse kinematics, Dynamics, Interpolation