摘要
A traditional multi-layered approach is adopted to human body modeling anddeformation. The model is split into three general anatomical structures: the skeleton, musculatureand skin. It is shown that each of these layers is modeled and deformed by using fast, procedural,ad-hoc methods that can painlessly be reimplemented. The modeling approach is generic enough tohandle muscles of varying shape, size and characteristics and does not break in extreme skeletonposes. It is also described that the integrated MuscleBuilder system whose main features are: ⅰ)easy and quick creation of muscle deformation models; ⅱ) automatic deformation of an overlyingskin. It is shown that visually realistic results can be obtained at interactive frame rates withvery little input from the designer.
A traditional multi-layered approach is adopted to human body modeling anddeformation. The model is split into three general anatomical structures: the skeleton, musculatureand skin. It is shown that each of these layers is modeled and deformed by using fast, procedural,ad-hoc methods that can painlessly be reimplemented. The modeling approach is generic enough tohandle muscles of varying shape, size and characteristics and does not break in extreme skeletonposes. It is also described that the integrated MuscleBuilder system whose main features are: ⅰ)easy and quick creation of muscle deformation models; ⅱ) automatic deformation of an overlyingskin. It is shown that visually realistic results can be obtained at interactive frame rates withvery little input from the designer.