摘要
介绍了虚拟现实技术及分布式系统的概念,提出基于这两项技术设计的虚拟奥运场馆辅助售票系统解决方案。在局域网解决方案中,通过实时视景仿真及多通道同步技术,借助3D头盔及立体鼠标等外设实现了具有很强沉浸感的虚拟现实系统。在广域网解决方案中,运用VRML语言实现了Internet上的虚拟场景浏览。
This paper introduced a virtual reality and distributing system.It put forward a ticket selling system for a virtual Olympic gymnasium based on the two technologies. In local area network (LAN); it would realize the virtual reality system which had a strong immersion function in live scene,system synchronization,3D helmet and stereo mouse. In Internet, it implemented the browsing through virtual scene by VRML.
出处
《天津体育学院学报》
CAS
CSSCI
北大核心
2004年第4期93-95,共3页
Journal of Tianjin University of Sport
关键词
虚拟现实
分布式系统
多通道同步
virtual reality
distributing system
muli-sytem synchronization