摘要
The problems of transportation using streaming data structures in network application software are discussed. In particular ,the relationship between high-speed network performance and development techniques are studied. The efficiency of development,on one hand ,and the efficiency of runing ,on the other hand ,are considered. A compromise upon them is possible ,hereby based on object-criented methodology a middle-level approach is conducted.
The problems of transportation using streaming data structures in network application software are discussed. In particular,the relationship between high-speed network performance and development techniques are studied. The efficiency of development .on one hand ,and the efficiency of runingion the other hand,are considered. A compromise upon them is possible,hereby based on object-oriented methodology a middle-level approach is conducted.
出处
《计算机科学》
CSCD
北大核心
1999年第6期20-24,共5页
Computer Science