期刊文献+

面向绘制加速的多分辨率几何压缩

Multi-resolution geometry compression for accelerating rendering speed
原文传递
导出
摘要 提出了面向绘制加速的多分辨率几何压缩的概念,以及一种基于顶点排序和Haar小波思想的实现方法.实验结果表明,该方法具有较高的几何压缩效率,而且支持三维几何模型的递进传输和多分辨率表示,同时由于在模型的压缩编码中考虑了网格的绘制顺序,它可以成倍地提高三维几何模型在客户端的绘制速度. This paper proposes the concept of multi-resolution geometry compression for accelerating rendering speed, and a detailed implement method based on the ideas of vertices sequence and Haar wavelet. The experimental results show that our method archives good compression performance, and supports progressive transmission and multi-resolution represent of 3D mesh, at the same time, it can accelerate rendering speed of mesh by a factor of up to 3 because it has contained some rendering sequence related information in mesh code.
出处 《大连海事大学学报》 CAS CSCD 北大核心 2004年第4期74-78,共5页 Journal of Dalian Maritime University
关键词 顶点顺序 网格绘制 多分辨率几何压缩 HAAR小波 vertices sequence mesh rendering multi-resolution geometry compression, haar wavelet
  • 相关文献

参考文献15

  • 1DEERING M. Geometry compression[Z]. In Proceedings SIGGRAPH 95, 1995.13-20.
  • 2TAUBIN G ROSSIGNAC J. Geometric compression through topological surgery[J]. ACM Transactions on Graphics, 1998,17(2),84-115.
  • 3C.Touma and C.Gotsman.Triangle mesh compression. In Graphics Interface '98 Conference Proceedings,1998.26-34.
  • 4BAJAJ C, CUTCHIN S, PASCUCCI V, et al. Error Resilient Streaming of Compressed VRML[Z],1999.
  • 5TAUBIN G, GUéZIEC A. William Horn and Francis Lazarus. Progressive forest split compression. In Proceedings SIGGRAPH 98,1998.123-132.
  • 6PAJAROLA R,ROSSIGNAC J. Compressed progressive meshes[J]. IEEE Transactions on Visualization and Computer Graphics, 2000,6(1):79-93.
  • 7KHODAKOVSKY A, SCHRODER P,Wim Sweldens, Progressive geometry compression[Z], Proceedings of the 27th annual conference on Computer graphics and interactive techniques, 2000.271-278.
  • 8KARNI Z, GOTSMAN C. Spectral Compression of Mesh Geometry[Z]. In Proceedings of SIGGRAPH,2000.
  • 9EVANS F, SKIENA S, VARSHNEY A. Optimizing Triangle Strips for Fast Rendering[Z]. Proceedings of IEEE Vizualization,1996.319-326.
  • 10CHOW M. Optimized Geometry Compression for Real-time Rendering[Z].Proceedings of IEEE Visualization, 1997.347-354.

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部